First and foremost, a heartfelt thanks goes out to all my supporters. It’s empowering to know there are so many people standing behind me and so many people who love space games like I do.
This week’s update is a bit special: It’s an Oculus VR-only update!
I’ve got a DK2 at home and a CV1 at work. I’ve got an HTC Vive on the way.
Star Squadron’s roots come from the Dreamcast game Armada, but I’ve always wanted to see how it looks in true 3d. I have to say, I am really excited to share this with you.
Goals are to get Star Squadron working on OSVR, Vive, and Oculus. Maybe even Google Cardboard? Let me know if that’s up your alley.
There are some minor tweaks which will make it into alpha 0.03 desktop next week.
Star Squadron Alpha 0.02 Update Notes:
-Decreased the amount of time between spawning new wormholes
-Decreased the difficulty of level 0 enemies
-Add newsletter signup to website